Currently being a part of Call of Duty francies at Raven Software, I specialize in motion capture and motion editing. Resposibilities comprise all stages of production for Artaficial Intelegence chatacters in mainlign Call of Duty game. From recieving raw motion capture perfomance from stage, motionedit, to implementing finished animation in the proprietory game engine, extensively testing, getting it ready for the final release. Additionally I take part of creating cinematic intros and interaction for Call of Duty: Warzone and now Warzone 2.0.

Past Projects

I took part in developing all major 2K's mainlign video games, icluding 2KNBA, WWE, PGA, Marvel's: Midnight Suns, Tiny Tina's Wonderlands and many other.
Worked on a feature films at TV-series at ScanLine VFX. Contributed by processing volumetric Motion Capture and editing it in Maya, along with facial animation using FaceWare. Projects include Black Adam, Aquaman 2, Flash tv series.
I worked at start-up Dark Catt Studios as a Cinematic Character Animator on Djinni & Thaco: Trial By Spire, a VR tower-defence game that was published on Steam and Viveport.

Animation

Hand Key: Proficient at working in 3D environment with multiple characters, cameras and props. Prefer grounded, motion capture style of animation. This results in a desire for more subtle, weighted motions whilst still following 12 principles of animation.
Motion Capture: Professional experience working with motion capture equipment and performance data. Proficient in workflow with assets, i.e. markercleanup in ShogunPost, motionedit and polish in Maya and MotionBuilder. Natural passion for performance, acting and character motion.

Supplementary Skills

Programming: working experience in Python and MEL, strong knowledge of programming pronciples;
Rigging: firm understanding of rigging processes, experience working with biped and quadruped characters;
Game Engines: professional experience working with both proprietary and commercially available game engined, experience implementing animation and testing;
Remote Work: have expereince working remotely as a teammember in professional setting.

Most of the animations presented were completed as a side projects outside of professional work environment. See Projects page for my contribution to AAA projects.